Council of Rhakotis (
specialcollections) wrote2022-05-24 02:23 am
Districts
DISTRICTS
"If we wish to stop the atrocities, we need merely to step away from the isolation. There is a whole world waiting for us, ready to welcome us home."
The Districts (Burgs, Regions, Areas, whatever the locals call their part of town) are little self-sufficient communities within the city that maintain their own governance. Imagine the difference between a gated community with an HOA or a permissible Autonomous Zone. Or the difference between a rich elite street, a heavily inclusive community, or an ethnically focused region of town in the real world. This is that, magnified.
Rhokotis had no 'native' population but was a world created specifically to house relics and refugees from apocalypses, genocides, plagues, and general disaster zones. The founders of the world, all having different ideals themselves, wanted those that were forced to leave their homes to maintain a degree of dignity and autonomy. While the cities do have a very loose sense of overarching government (as well as the right to declare martial interference if they see circumstances in which people are abusing their privileges to a truly destructive amount), for the most part the smaller communities are allowed to maintain their original cultural norms.
Examples of these kinds of places might be:
These are just some examples of places, the city is filled with them (and more can be added in the comments if you think one up). Though if one part of town starts to try and overtake others, or if the residents get completely out of control, the government and Library authorities will step in and enact measures to bring things back under control. It can be assumed that there are artifacts that the Library is not afraid to use as tempering MacGuffins (like birds that spread peace or a Jinn's lamp) as a trump card.
So have fun. Make up a place or use an existing place..
Rhokotis had no 'native' population but was a world created specifically to house relics and refugees from apocalypses, genocides, plagues, and general disaster zones. The founders of the world, all having different ideals themselves, wanted those that were forced to leave their homes to maintain a degree of dignity and autonomy. While the cities do have a very loose sense of overarching government (as well as the right to declare martial interference if they see circumstances in which people are abusing their privileges to a truly destructive amount), for the most part the smaller communities are allowed to maintain their original cultural norms.
Examples of these kinds of places might be:
- Little Krypton
- Prior to the world's destruction, a small population of Kryptonians were saved and transported to Rhakotis. Most of them just whoever they could grab within minutes of the disaster. Little Krypton has also accumulated a decently large Gallifreyan, Älfeneel, and Vulcan populations. It's a very sterile, science-based place and there are often a large number of them that commute to the library for work. The food is, notably, said to be not very good there. There's a strong and organized police/security presence there (very strong).
- Humboldt's Ridge
- One of the first communities were based off a collection of genetically engineered humans. A combination of Nietzscheans, Furyans, and Augments that were rescued from death prior to various disasters, imprisonments, or exterminations. They were all warrior cultures and most superiority complexes were tempered early on by introducing an educational system that promoted the value of enlightened self-interest. Eventually, other non-human warrior cultures joined them and brought their own ideas of justice and honor. Amazons, Asgardians, Klingons, Kree. Humboldt's Ridge is respectfully dangerous. It's not a place where you want to pick a fight at random, but it's also a place where you can show you're unarmed and have people defend you, or find churches (or atheist/anarchic community centers) on many corners.
- Copperfield
- An area of the city that's incredibly difficult for people with a dependence on technology to exist in, as some of the wizards that live there have a habit of shorting out electronics with their magic. If a character is reliant on electronics or technology they might have to go to a business or individual that can provide protection against magical interference, or check out an item from the library.
- Runndin
- A technologically advanced community. While they've been blessed with a steady power source that's not going to be destructive to the environment, they're still heavily dependent on tech to get by. Lots of neon lights and various kinds of vehicles. Body modifications are common. While it's known for being hedonistic, the medical community is notoriously skilled (limb and organ replacement, pharmaceutical development, low-risk major recovery treatment, atomic level emergency reconstruction). Many there live fast and dangerously because they can live fast and dangerously. It's a wide mix of species there. There is a police presence, but it also leans towards the corrupt, so there's also an aggressive vigilante presence.
These are just some examples of places, the city is filled with them (and more can be added in the comments if you think one up). Though if one part of town starts to try and overtake others, or if the residents get completely out of control, the government and Library authorities will step in and enact measures to bring things back under control. It can be assumed that there are artifacts that the Library is not afraid to use as tempering MacGuffins (like birds that spread peace or a Jinn's lamp) as a trump card.
So have fun. Make up a place or use an existing place..

Places